Ballistic Overkill Wikia
(Berserker Background)
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Tags: Visual edit apiedit
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'''RUSHDOWN EXPERT '''
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'''RUSHDOWN EXPERT'''
   
 
☀Angry, volatile, damaged[[File:Berserker_Stand.png|thumb]][[File:Berserker_Class_Icon.png|thumb|left|38x38px]]
 
☀Angry, volatile, damaged[[File:Berserker_Stand.png|thumb]][[File:Berserker_Class_Icon.png|thumb|left|38x38px]]
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The berserker is an offensive class that can deliver deadly firepower in close and medium ranges. He is agile and can get skills that make him deadly while on the move, he can become unstoppable and relentless to close in on his victims and deliver punishing volleys of SMG and Shotgun rounds.
 
The berserker is an offensive class that can deliver deadly firepower in close and medium ranges. He is agile and can get skills that make him deadly while on the move, he can become unstoppable and relentless to close in on his victims and deliver punishing volleys of SMG and Shotgun rounds.
   
== Important Events ==
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== '''Important Events''' ==
 
* Treated as an asset by the MFA
 
* Treated as an asset by the MFA
 
* Experimented on
 
* Experimented on
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* Anger eventually focused on those who experimented on him
 
* Anger eventually focused on those who experimented on him
   
== Personality ==
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== '''Personality''' ==
 
Berserker is a troubled, highly trained individual. During most of his childhood and early adulthood, he was treated as an asset for the MFA. A weapon. It is unclear if his extreme personality is caused by the nature of his childhood or if it’s a side effect of the experiments done to him.
 
Berserker is a troubled, highly trained individual. During most of his childhood and early adulthood, he was treated as an asset for the MFA. A weapon. It is unclear if his extreme personality is caused by the nature of his childhood or if it’s a side effect of the experiments done to him.
   
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Once loose, he’s a killing machine. Calming him down takes time and can hardly be done during a conflict. In those situations, his comrades tend to bring up the Marksman’s name. It doesn’t calm him down, not in the slightest, but at least allows him to focus his fury into an ultimate goal.
 
Once loose, he’s a killing machine. Calming him down takes time and can hardly be done during a conflict. In those situations, his comrades tend to bring up the Marksman’s name. It doesn’t calm him down, not in the slightest, but at least allows him to focus his fury into an ultimate goal.
   
== Traits ==
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== '''Traits''' ==
 
'''Fury Mode''': for 6 seconds after killing an enemy Berserker gains 30% damage 
 
'''Fury Mode''': for 6 seconds after killing an enemy Berserker gains 30% damage 
 
resistance.
 
resistance.
   
== Skills ==
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== '''Skills''' ==
   
 
=== Go Ballistic ===
 
=== Go Ballistic ===
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While shooting, Berserker is invisible on the map. While in Fury Mode, Berserker gains +90% fall damage resistance and his footsteps volume is reduced by 50%.
 
While shooting, Berserker is invisible on the map. While in Fury Mode, Berserker gains +90% fall damage resistance and his footsteps volume is reduced by 50%.
   
== Weapons ==
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== '''Weapons''' ==
   
 
=== '''Sub-machine guns''' ===
 
=== '''Sub-machine guns''' ===

Revision as of 03:36, 31 January 2017

RUSHDOWN EXPERT

☀Angry, volatile, damaged

Berserker Stand
Berserker Class Icon

The berserker is an offensive class that can deliver deadly firepower in close and medium ranges. He is agile and can get skills that make him deadly while on the move, he can become unstoppable and relentless to close in on his victims and deliver punishing volleys of SMG and Shotgun rounds.

Important Events

  • Treated as an asset by the MFA
  • Experimented on
  • Extreme anger issues due to experiments
  • Anger eventually focused on those who experimented on him

Personality

Berserker is a troubled, highly trained individual. During most of his childhood and early adulthood, he was treated as an asset for the MFA. A weapon. It is unclear if his extreme personality is caused by the nature of his childhood or if it’s a side effect of the experiments done to him.

After years, he learned how to restrain himself in regular day-to-day situations. However, he is easily triggered, specially by violence and/or visions of the those from his past.

Once loose, he’s a killing machine. Calming him down takes time and can hardly be done during a conflict. In those situations, his comrades tend to bring up the Marksman’s name. It doesn’t calm him down, not in the slightest, but at least allows him to focus his fury into an ultimate goal.

Traits

Fury Mode: for 6 seconds after killing an enemy Berserker gains 30% damage  resistance.

Skills

Go Ballistic

Berserker gains +10% damage. While in Fury Mode, Berserker gains an extra +15% damage.

Hit and Run

While moving, Berserker gains +40% accuracy and +40% recoil reduction. While in Fury Mode, Berserker also gains +10% movement speed.

Guts

Fury Mode is active at all times, but it’s bonus resistance is reduced to 15% (instead of 30%).

Shotgun Expert

Berserker gains +3 meters to the range of all weapons and +25% reload speed. While in Fury Mode, Berserker gains an extra +15% reload speed.

Bloodlust

Berserker gains +5% rate of fire and an extra 5% per kill. Caps at 3 kills (20% rate of fire). While in Fury Mode, Berserker gains an extra 10% rate of fire.

Hide in Plain Sight

While shooting, Berserker is invisible on the map. While in Fury Mode, Berserker gains +90% fall damage resistance and his footsteps volume is reduced by 50%.

Weapons

Sub-machine guns

Shotguns

Dual Machine Pistols

Videos

Rusher Set.

Background

It is unknown how the MFA was able to grab ahold of a young kid, but they did. With no relatives and/or known past, Berserker became an asset. Through his early life, he went through a series of experiments that changed him forever. The drugs used enhanced his attributes, but also drastically increased his anger and made him incapable of feeling empathy.

He has no respect for authority, unless it’s backed up by strength. The only exception to that rule was his creator, the Marksman. Which he would respect and obey, even though he could probably tear him to shreds. This obedience was the only reason why he was able to roam around and wasn’t locked up somewhere within the MFA facilities.

This freedom came to an end after Berserker permanently blinded the Marksman from one eye after a surge of anger. Locked up, he became increasingly dangerous, to a point where he was sentenced to solitary confinement. Weak and tired, he was eventually released by the Tank in the day he left the MFA.

After this, Berserker was treated and cared to by the Tank until he was back in full strength. The patience and attention that he got from the man woke up a side of him that everyone thought to be dead.

Berserker was able to slowly recover his humanity, but as he did, his anger became more and more focused on the one that made him suffer so much.

Years later, he still has surges of anger, but much more controlled. The pleasure of killing, however, is something that he never forgot, making him permanently tied to war.

Hired by the Faceless to fight alongside Tank, Berserker now follows his lead in order to take down the MFA and, more importantly, the Marksman.